Head Technical Artist

  • Πλήρης απασχόληση
  • Λεμεσός, Κύπρος
  • Ηγεσία
  • Μόνιμη
  • Τεχνολογία Πληροφοριών
  • πριν 1 εβδ.
Αίτηση

Περιγραφή θέσης εργασίας

We’re creating OneState, a mobile life simulator built in Unity. Our art team is facing ambitious challenges as we develop the project with a realistic approach and high standards for visual quality and technical solutions. 

We use modern technologies and tools, continuously refining our pipelines and aiming for the highest level of quality and immersion.

If you are seeking to be a part of an engaged team, work on captivating projects with minimal bureaucracy, and receive regular, constructive feedback, then you’ll find your place with us.

What you will be doing:

  • Own the Technical Vision: Ensure all graphical content adheres to unified technical standards, integrates smoothly into the engine, and does not compromise game performance.
  • Build Production Pipelines: Participate in creating and ensuring the technical integrity of workflows across all departments (Environment, Character, VFX, UI, Lighting, etc.).
  • Integrate with Feature Development: Join the gameplay feature development process at early stages to evaluate technical risks and design the entire feature path from concept to runtime and scaling.
  • Manage Graphics & Performance: Find systemic optimization solutions (shader tuning, memory management, CPU/GPU bottlenecks) without compromising the visual quality of the game.
  • Cross-Platform Adaptation: Tailor game graphics to the specific constraints of various platforms (Mobile, PC, Console) while avoiding the direct porting of PC-first workflows to mobile devices.
  • Drive Automation: Proactively identify repetitive manual tasks and eliminate them by initiating the creation of exporters, validators, procedural systems, and custom tools.
  • Shape the Team: Define the structure of the Tech Art department, delegate areas of responsibility, mentor leads, and build an autonomous, self-sufficient team.